Creation of e-guidance via an innovative set of tools for professional know-how enhancement at VET (Vocational Education and Training)

Project coordinator (in Lviv Polytechnic): Horbal Nataliya, Associate professor of the FTC department
Project team:
Melnyk Olga, Professor, Head of the FTC department
Dvulit Zoriana, Professor of the FTC department
E-mail
natalia.i.horbal@lpnu.ua
Phone number(s)
(032) 258-27-25

 

Project duration: 01.12.2024 – 30.11.2026
Project Reference: 2024-1-TR01-KA220-VET-000246582
EU grant: 250 000 EUR
Programme: Erasmus+ KA2
Action type: KA220-VET - Cooperation partnerships in vocational education and training
Project coordinator:  FA-Magdeburg GmbH (Germany)
Partner organizations: SC ROGEPA SRL (Romania), Lodzka Izba Przemyslowo Handlowa (Poland), For a Better World / Daha İyi Dünya İçin (Türkiye), SBH Nordost GmbH (Germany), EPRALIMA - Escola Profissional Doalto Lima - Cooperativa De Interesse Publico E Responsabilida De Limitada (Portugal), Lviv Polytechnic National University (Ukraine)

The aim of the project is to increase the work motivation of VET components by developing innovative teaching&training methodologies and approaches in the field of VET with an innovative digital training set for increasing professional knowledge and experience by using up-to-date ICT, thereby increasing the work motivation of VET components, thus positively orientating themselves in a professional sense and providing added value to the EU and Turkish economy by increasing the attractiveness of VETby gained skills.

 

Specific objectives: 

  1. Two e-RES Project Monitoring/Follow-up meetings (RIT) organised by KSU and ECTE in Kahramanmaraş, Türkiye and Greece with the participation of 32+ staff in the VET sector.
  2. Organisation of 8 e-RES Multiplier Effect Meetings (RCT) to be held by each partner institution in their countries with a total of 240+160 VET participants.
  3. e-RES Training Activity with the participation of 24+VET staff in Slovenia by ZIK.

 

Expected results:

  1. Gamification of learning, simulations and digital storytelling modules and Entrepreneurship Toolkit Module,
  2. Creation of an easily accessible and broad spectrum Work Based Learning (WBL) Module and ECVET Module,
  3. Creating a practical and easily applicable Web 2.0 tools Module and a Smartphone Application as a downloadable version of the modules.